fix bugs
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@@ -460,6 +460,7 @@
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this.modelBooking.propertyId = this.userData.propertyId;
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this.modelBooking.teamId = this.userData.teamStructureId;
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this.modelBooking.sectionName = this.userData.section;
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this.modelBooking.sectionId = this.userData.sectionId;
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this.modelBooking.createdBy = this.userData.userId;
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this.modelBooking.createdByName = this.userData.userName;
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@@ -806,10 +807,10 @@
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let item = this.modelBooking.sharerList[index];
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let book = uni.getStorageSync("bookingData")
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let oldItem = book.sharerList[index];
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//清空plaerId
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// if (item.name != oldItem.name && item.playerId.length == 8) {
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// item.playerId = "";
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// }
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// 姓名被手动修改后,清除不再匹配的玩家 ID。
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if (item.name != oldItem.name && item.playerId.length > 4) {
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item.playerId = "";
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}
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},
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async buildCalendar() {
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uni.showLoading({
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